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Thread Statistics | Show CCP posts - 39 post(s) |

Savira Terrant
Valhollr
11
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Posted - 2013.02.08 12:45:00 -
[1] - Quote
Good day,
with everything else on my mind being stated already, I would like to point your attention to the prereq of Industry V for Mining Barges.
If I'd ever decide to skill for them in order to mine, does not mean I would also like to get into production. E.g. I'd rather be able to refine my own stuff and hence in my view a prereq of Refining 5 would fit better into that list then Industry will ever be.
I would even go as far as also removing the skill Industry 1 as prereq for Refining as an added bonus to the new specialization initiative.
Alternatively I'd even rather train spaceship command to 5 or something in that vein, than being forced to skill something I would not ever need to fly that ship effectively.
Thanks for your advertency.
Savira Terrant |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.09 17:16:00 -
[2] - Quote
Dysgenesis wrote:Personally I think adding module skills as a prerequisite for new pilots to train for a hull to be a major error of judgement. The reason given (so people aren't confused by an apparently shorter training time) is weak, no-one should be surprised that you have to train more than just the basic hull skill to improve your abilities in a given ship beyond the absolute basics required to fly it. However my main problem is if forces people to fly ships for their given role rather than whatever purpose they want. The best example are command ships, only a proportion fly them because they want to boost fleets, many fly them because they are good ships for many other roles (such as solo/small gang pvp)
Also on that note, say you have command ships I and all the warfare skills to 4. After the patch I appreciate you will retain command ships I and still be able to fly the ship, but can you train command ships to level II? (I apologise if this has already been answered).
Somebody PLEASE update the devblog itself, before the next person joining in the frenzy asks the same questions OVER AND OVER again!
Put it at the top and in yellow.
Edit: Better yet, pink!
But I somehow like the first paragraph of the above post. |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.09 18:51:00 -
[3] - Quote
Ubat Batuk wrote:"If it worked before it will work after"... not true. To get to the maximum bonuses on BCs which BTW I already have, I will have to re-skill 3 of them! Most people do not understand the impact of this, see when that happens!
I didn't ask for this change! Today I have BC 5, I can fly all BCs with max bonuses, therefore to be fair you have to give me BC 5 for all races. If I have BC 4 I must get BC 4 for all races. Are you seriously thinking that I am going to let this happen and keep quiet? I am losing in this.
I want to continue playing EVE but I am getting more and more disenfranchised for every "expansion" which I am sorry to say it doesn't expand anything except for people's rage. Where is the expansion? I would call it reconfiguration to make things easy for noobs and give hell to people who have already invested lots of bucks into EVE. Do you recall how you killed incursions for example?
I would like to recommend a couple of things to CCP:
1. Get a proper CEO 2. Get proper executive management 3. For speeches and videos use actors so that you get the best result 4. Recruit someone who helps you align to your customers' needs and priorities 5. Play EVE yourself with a standard character that you must train from scratch, just like me
This is my 2 cents.
Rage +1
People please read the DEVBLOG!
If you have BC 5 and all four cruisers to 3 you will get ALL 4 BC skills to 5. Just how often does that need to be answeared?!
And stating that you can fly all BC perfecly also means you already have all four cruisers to at least 3 - problem solved.
Also: "disenfranchised" - are you serious? Only because you pay a subscription does not mean you are some kind of shareholder of CCP. Or how would you ever have had a r"ight to vote"? |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.09 19:03:00 -
[4] - Quote
Ubat Batuk wrote:Savira Terrant wrote:Ubat Batuk wrote:"If it worked before it will work after"... not true. To get to the maximum bonuses on BCs which BTW I already have, I will have to re-skill 3 of them! Most people do not understand the impact of this, see when that happens!
I didn't ask for this change! Today I have BC 5, I can fly all BCs with max bonuses, therefore to be fair you have to give me BC 5 for all races. If I have BC 4 I must get BC 4 for all races. Are you seriously thinking that I am going to let this happen and keep quiet? I am losing in this.
I want to continue playing EVE but I am getting more and more disenfranchised for every "expansion" which I am sorry to say it doesn't expand anything except for people's rage. Where is the expansion? I would call it reconfiguration to make things easy for noobs and give hell to people who have already invested lots of bucks into EVE. Do you recall how you killed incursions for example?
I would like to recommend a couple of things to CCP:
1. Get a proper CEO 2. Get proper executive management 3. For speeches and videos use actors so that you get the best result 4. Recruit someone who helps you align to your customers' needs and priorities 5. Play EVE yourself with a standard character that you must train from scratch, just like me
This is my 2 cents.
Rage +1 People please read the DEVBLOG! If you have BC 5 and all four cruisers to 3 you will get ALL 4 BC skills to 5. Just how often does that need to be answeared?! And stating that you can fly all BC perfecly also means you already have all four cruisers to at least 3 - problem solved. Also: "disenfranchised" - are you serious? Only because you pay a subscription does not mean you are somekind of shareholder of CCP. Or how would you ever have had a right to "vote"? I have read the DEV blog and the fact that it's not clear to me it means it's not written well enough. To your other point, yes I can vote and I have the right to criticise a decision or things that I think are not right. Why would you have the forums then? You can ban me if you wish.
Are you seriously trying to lobby that only because CCP is gracious enough to host a Forum for us, that you have a vote? No. You have not. You may merely voice your concerns about gameplay here. Which you did - I give you that.
But your concerns are nullified by the DEVBLOG and all the clarifications made in this thread already. |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.09 19:07:00 -
[5] - Quote
Ubat Batuk wrote:James Amril-Kesh wrote:It was quite clear to me and several other people.
Just because you had trouble understanding it doesn't mean it wasn't well written. That is interesting. Let's see how many people get it. My point stands.
At the moment on Tranquility, the Prophecy requires two skills to fly: Amarr Cruiser 3 and Battlecruiser 1. Thus, if you have these two skills when the change happens, we will give you Amarr Battlecruiser 1. Simple so far.
The trick is to remember that the Prophecy bonuses are based on the Battlecruiser skill. Thus, if you want to maximize the reimbursement, training Amarr Cruiser past 3 will do you little good. Aim for Battlecruisers 5 instead, as you will then get Amarr Battlecruiser 5.
It is noteworthy to point out that if you donGÇÖt have a racial Cruiser at 3, then you wonGÇÖt receive the corresponding racial Battlecruiser skill. It is thus worthwhile to train all Racial Cruiser skill at 3, then focus on maximizing Battlecruisers before the reimbursement happens.
If you cannot understand these three points, then nobody will be able to help you. Thus you "point" has no base. |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.09 19:09:00 -
[6] - Quote
Ubat Batuk wrote:Savira Terrant wrote:Ubat Batuk wrote:Savira Terrant wrote:Ubat Batuk wrote:"If it worked before it will work after"... not true. To get to the maximum bonuses on BCs which BTW I already have, I will have to re-skill 3 of them! Most people do not understand the impact of this, see when that happens!
I didn't ask for this change! Today I have BC 5, I can fly all BCs with max bonuses, therefore to be fair you have to give me BC 5 for all races. If I have BC 4 I must get BC 4 for all races. Are you seriously thinking that I am going to let this happen and keep quiet? I am losing in this.
I want to continue playing EVE but I am getting more and more disenfranchised for every "expansion" which I am sorry to say it doesn't expand anything except for people's rage. Where is the expansion? I would call it reconfiguration to make things easy for noobs and give hell to people who have already invested lots of bucks into EVE. Do you recall how you killed incursions for example?
I would like to recommend a couple of things to CCP:
1. Get a proper CEO 2. Get proper executive management 3. For speeches and videos use actors so that you get the best result 4. Recruit someone who helps you align to your customers' needs and priorities 5. Play EVE yourself with a standard character that you must train from scratch, just like me
This is my 2 cents.
Rage +1 People please read the DEVBLOG! If you have BC 5 and all four cruisers to 3 you will get ALL 4 BC skills to 5. Just how often does that need to be answeared?! And stating that you can fly all BC perfecly also means you already have all four cruisers to at least 3 - problem solved. Also: "disenfranchised" - are you serious? Only because you pay a subscription does not mean you are somekind of shareholder of CCP. Or how would you ever have had a right to "vote"? I have read the DEV blog and the fact that it's not clear to me it means it's not written well enough. To your other point, yes I can vote and I have the right to criticise a decision or things that I think are not right. Why would you have the forums then? You can ban me if you wish. Are you seriously trying to lobby that only because CCP is gracious enough to host a Forum for us, that you have a vote? No. You have not. You may merely voice your concerns about gameplay here. Which you did - I give you that. But your concerns are nullified by the DEVBLOG and all the clarifications made in this thread already. No. My vote is my multiple subscriptions. When I decide to vote NO I will stop paying. Is that good enough to you?
Yes. Neither CCP nor I need you to play this game. Simple as that. If you think that makes you "vote" than be happy with it. |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.09 19:13:00 -
[7] - Quote
Kusanagi Kasuga wrote:CCP Fozzie wrote:Dysgenesis wrote: Also on that note, say you have command ships I and all the warfare skills to 4. After the patch I appreciate you will retain command ships I and still be able to fly the ship, but can you train command ships to level II? (I apologise if this has already been answered).
Yes you will be able to continue to train the skill as long as you have it injected before the patch. Could you double check this? It's the exact opposite of how I (and many others) read the previous dev opinion on this question.
This is not an opinion, but basicly a change that is not active yet, but announced for the summer expansion.
CCP Ytterbium wrote:Alrigh folks, good news. We'll change the way training works so that you can still train the skills you have after change, even if you don't meet the prerequisite anymore. Ex: You have Amarr Freighter 1 after the change but not Advanced Spaceship Command 5. You can still fly the Providence and you will now still be able to train Amarr Freighter past 1 as long as you have the skill injected.Hope that's clear - trying my very best 
Party on. :) |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.09 19:35:00 -
[8] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=2589404#post2589404 is where I answeared to your concerns. Please this carefully. |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.09 19:50:00 -
[9] - Quote
Ubat Batuk wrote:Savira Terrant wrote:https://forums.eveonline.com/default.aspx?g=posts&m=2589404#post2589404 is where I answeared to your concerns. Please this carefully. thank you for that, however this means that you get one racial BC skills at level 5. What about the rest? I can fly all BCs at level 5 now.
// It is noteworthy to point out that if you donGÇÖt have a racial Cruiser at 3, then you wonGÇÖt receive the corresponding racial Battlecruiser skill. It is thus worthwhile to train all Racial Cruiser skill at 3, then focus on maximizing Battlecruisers before the reimbursement happens. //
This part is especially for you: It tells you to train all racial cruiser to 3 in order to get all battlecruiser skills.
If you honestly don't understand that from the devblog, all that's left for me is to ask you to voice concerns in a more productive (and nice) behavior next time around. You will get less annoyed answears then. |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.09 20:39:00 -
[10] - Quote
Ubat Batuk wrote:OK, many thanks for this. I really appreciate your time and effort to help. I hope you are right and for now I am going to stick to your explanation. Are you saying that my posts are disrespectful?
Well, I do not want to judge on that. All I can say is, that the notions you made towards CCP tripped me off personaly, especially since they were based on a false understanding on your part.
I mean I like how passionate players are towards their games - which holds true for EVE more than any other MMO I have seen so far - but resorting to insults towards a company producing my beloved game, gets me to the edge. |
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Savira Terrant
Valhollr
11
|
Posted - 2013.02.09 22:53:00 -
[11] - Quote
Firia O'Flame wrote:CCP Gargant wrote:Destroyers and Battlecruisers, please fill your reimbursement form
The trick is to remember that the Prophecy bonuses are based on the Battlecruiser skill. Thus, if you want to maximize the reimbursement, training Amarr Cruiser past 3 will do you little good. Aim for Battlecruisers 5 instead, as you will then get Amarr Battlecruiser 5.
I just want to be clear; I know you were using amarr as an example. Will I also get Gallente BC5, Minmatar BC5, and caldari BC5 for having my current skill at BC5?
You could have just read this site of the comments at least.
As clarified many many times in this thread, you get the racial BC skills at your current BC level, if you have the corresponding cruiser skill to 3.
That means if you have Amarr cruiser 3, Caldari cruiser 3, Gallente cruiser 3 and Minmatar cruiser 3, in your case you will get ALL four racial BC skills at level 5. |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.10 10:48:00 -
[12] - Quote
Chi'Nane T'Kal wrote:Xe'Cara'eos wrote: I would love to say I've read the lot looking for my answers, but I got as far as page 19 and gave up at that point - CCP were going to get back to us regarding:
You realize that at EVERY CCP post there is that BLUE arrow, which when you click it takes you to the NEXT CCP answer (if such exists)? Just a few clicks would have taken you to your answer, and it would surely not have taken as long as browsing 19 pages.
VERY NICE! I did not know that. That's awesome! |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.10 10:56:00 -
[13] - Quote
Chi'Nane T'Kal wrote:James Amril-Kesh wrote: Of course not. I just felt you deserved a little trolling, as it were. I have no desire to do you or anyone else any kind of worldly harm, physical or psychological.
You're a saint. After being subjected to so much stupidity i DO feel a certain desire to do the offender some minor physical or psychological harm, comparable to the pain inflicted to me. Being civilized, I'm just suppressing that desire.
I would like to ask you both nicely to get back to topic. |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.10 14:26:00 -
[14] - Quote
Ser'kele wrote:Quick question (not complaining) - sorry edited once more without using neural remaps
Right now I am 22 days away from flying Astarte (according to evemon) (17 using a remap)
After the change I will be 42 days away (using my bonus remap) (59 without using my remap) with the requirement of:
Skirmish Warfare V Information Warfare V Armored Warfare V Siege Warfare V Warfare Link Specialist IV Leadership V
These are the remaining skills I lack from flying Astarte:
Leadership V Warefare Link Specialist IV Command Ships I Assault Ships IV Heavy Assault Ships IV
Do I have time to finish off the remaining skills to get to Astarte? or should I just use my remap now for the booster skills and start training those up?
No, finish the 17 days (and inject the command ships skill) before changes hit and you are golden. |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.10 14:59:00 -
[15] - Quote
Cytherion wrote:Savira Terrant wrote:. So if you inject the command ships skill before the changes you "skip" around the requirements of those leadership skills. On the other hand if you feel you do not want the Assault Frigate and Heavy Assault Cruiser skills AND want to train the fleetboost skills anyway AND don't feel pressured to fly the Astarte in the near future (yet unknown changes to command ships are looming anyway), you can start training the boosting skills already and just wait for patchday in summer (no specific date yet as far as I know) to inject command ships skill. At the moment we are in the lucky position to have freedom to choose what skills we want. Nice, right?  command ships V, long time ago, does that mean I don't have to worry about a thing?
Yes. You won't be getting the new prereqs for the command ships skill, but you will still be able to fly it as always and even if it was not lvl 5 you would still be able to skill it to 5 even without the new prereqs. This goes for all other ships as well. |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.10 15:12:00 -
[16] - Quote
Ser'kele wrote:Thanks a bunch. That is cool. So i'll focus on getting Leadership V, Warfare Link Specialist IV, inject command ships skillbook (atleast train to I for safe measure) then i'm golden.
And since they removed the Cruiser V racial requirements for each command ship and replaced it with a Racial BCV skill i'll be pretty much set to fly every command ship because I just finished BCV, racial frig IV, racial cruiser IV.. right?
That is correct. |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.10 17:38:00 -
[17] - Quote
Zana Rotineque wrote:i was looking at the ship skill changes and noticed the Providence changes advanced spaceship command lvl1 and will require lvl 5 now, so i have only lvl 2 so does that mean after the changes i wont beable to fly my Feniri unless i train to lvl 5?
No. You will still be able to fly your already trained Fenrir as per normal. In the Devblog it is explained that you will be able to fly after the patch, what you could fly before. And they will also change it so you will be able to advance the Fenrir skill without meeting the requirements for it, as long as you had it injected before the patch.
And they flew their Fenrirs happily until they were podkilled. |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.10 18:28:00 -
[18] - Quote
Zintex wrote:as i have looked mostly on the Rorqual ship skills i see that there is some new skill added to there required skill list and i'm talking about the : ORE Industrial 3 , Mass Production 5 , Advanced Mass Production 4 , and Industrial Reconfiguration 1
and the Orca will be needing the : ORE Industrial 3
as i can fly the Rorqual now i assume i will get the now required skill aswell and not just the new destroyer and battlecruiser skills :)
hope someone can give me some info in this matter as it will be nice to know :)
No, you won't get those skills. Instead, you will be flying a Rorqual without the new requirements and be happy with just that.
Edit: I am starting to course you Ytterbium my friend, for putting flashy pictures into the Devblog. No one seems to read the important text of that blog because of those.  |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.10 19:11:00 -
[19] - Quote
Inkarr Hashur wrote:ako ako wrote:I salute the Dev's and players who keep on answering the same question over, and over, and over........
The devs could have just locked this thread, deleted it, and made a new sticky answering the question, and kept that sticky locked down as well so the giant message answering that question is the first and only thing anyone sees.
But that would defeat the purpose of this thread, would it not? |

Savira Terrant
Valhollr
11
|
Posted - 2013.02.10 19:21:00 -
[20] - Quote
Inkarr Hashur wrote:It seems this thread is being used for QA of the same Q. In which case the thread's purpose isn't being fulfilled.
Well, beside this thread being used to becalm our precious co-players *ahem*, we are also asked to give feedback - favorably in a calm and constructive manner. |
|

Savira Terrant
Valhollr
11
|
Posted - 2013.02.10 20:16:00 -
[21] - Quote
Felicia Xavian wrote:Perhaps I only want one Battle cruiser skill (edit) or maybe none at all - and I qualify for getting all four race BC's. I have a certain amount of skill points that I want to stay under and maybe the other race BC's will be nothing to me but a clone upgrade burden that I wish not to bare for the duration of my eve career.
This is not the first time that my training has led to be subverted by game-play changes which not only costs me game time to train in vain. My PvP toon only trained BC and Command ship to give bonuses to mining alts that funded him or her ... which was the only way they could before the Orca arrived which by the way arrived just before him or here got the mining leadership skills that were needed to give the bonuses. Which... completely wasted ALOT of my toons TIME (=money) and a continued burden of a substantial higher clone cost.
Now you are telling me that in addition to this waste, I will now be burdened for this SOLO PvP toon 3 additional lvl 5 BC skill points.
It would be nice, CCP if you could find it in your heart to AT LEAST have an option to delete unwanted skills ( a mind wipe) especially when you screw with the entire planning of a toon in such a long-term game as EvE.
It is do-able, and fair. Your changes cant simply be compensated by here ya go refund of some skill points and suck it up on planning your character.
I don't even get what you want. First you say too many skillpoints are a burden, and next thing you want a skillpoint refund? That sounds contradicting to me... |

Savira Terrant
Valhollr
12
|
Posted - 2013.02.10 20:40:00 -
[22] - Quote
Felicia Xavian wrote:A refund would be nice but I would at least enjoy removal of skills trained for a purpose that was moved to a different ship... read more slowly...
Ah, so you are asking for removal of skillpoints without recompensation (at least). Well, quite the unorthodox request in my believe. Interesting to say the least. Mh, one could polish one's character sheet and get rid of the mining skills - what the hell was I thinking back then?!
If it's only for the clone costs, I think you are better off lobbying for another issue brought to my attention by CCP Fozzie with this post. |

Savira Terrant
Valhollr
12
|
Posted - 2013.02.10 21:24:00 -
[23] - Quote
Felicia Xavian wrote:The training and planning for my solo PvP had nothing to do with command ships. i had miners to fund them... but wait, i can have my PvP account help my miners by givving bonuses with BC's and command ships... seemed right so I started my journey of training for it since he or she was closest to BC and command it seemed a wast to train a new toon for the task... so BC 1-2-3 and now for the mining bonuses mining foreman V leadership V then mining director... and so I end up with a solo PvP toon that has all that and also the module fell under the Skirmish Warefare catagory at the time.. which was 4 more lvles that wern't needed... tada... orca appeard, modules changed and I gotta swallow it whole like i like it... perhaps it is a perspective.... try to see it from here.
I can see now where you are comming from. Basicly, when the circumstances for skills change that drasticly it would seem only fair to reset spent skillpoints in some form or another to allow players to fit their chars back to the purpose they intended them to be for. This is also done regularly in other parts of the MMO industry. CCP themselves are encouraging us to build altchars with regular cheap offers for just that purpose, acknowlaging the need for specialised altchars. They go even further and rebuild the whole skill related gameplay to allow for better specialization into any given role (not just for new players, but also for altchars).
Given all that, CCP's reluctance to do a reset does not seem quite understandable. Especially from those of us who played the game so long and/or have those specialised altchars. I give CCP - or in this case CCP Foozie who I am reffering to here - that e.g. battleship 5 is still a usefull skill. That does not change the fact that we might have skilled battleship 5 for quite a different purpose (e.g. a requirement for our capital character). The pretext of a large amount of skills will change with the summer expansion!
I sympathize with you on that, now that I thought about it a bit more deeply and I think the best course of fairness would actually be to reset the whole thing for once.
I do understand that CCP does not have the ressources to handle this on a case by case basis, which is why the only thing left without punishing many, many players is to reset all the skillpoints. Yes, some players might use the chance to respec their character, giving up skills for a playstyle they do not prefer, but did skill before they knew that. But which is better, having happy people with chars they want them for or players looking at all those (due to a change) wasted skillpoints - wasted training time - and asking themselves what to ever do with a given skill?
In the end everyone would still have the same amount of SP than before the reset, so noone looses or gains anything in terms of training time. |

Savira Terrant
Valhollr
12
|
Posted - 2013.02.10 23:52:00 -
[24] - Quote
Inkarr Hashur wrote:Complete SP reset is in no way needed if they were just able to implement skillpoint deletion
I believe that only holds true for edge cases, when a player actually wants less skillpoints on his clone. But in most cases we are talking about skillpoints - and thus training time - for skills that get their pretext changed as a requirement for something. Changing that pretext basicly makes a skill useless for a specific purpose. By just removing these skills, players will be reaped off their payd training time. And loose something. Some might be okay with that, I believe most won't. |

Savira Terrant
Valhollr
12
|
Posted - 2013.02.11 09:56:00 -
[25] - Quote
Gogela wrote:Hay I just thought of a potential problem. If someone doesn't have "Logistics" trained to V they can still train command ships. They can only fly half of them right now, but once this change goes live if someone has command ships at V they are going to actually be able to fly all the command ships w/ max bonuses... amiright? You dig what I'm layin' down there?
You are correct in your assumption, that if you can fly two command ships now, you will most likely be able to fly all command ships after the change (given you have trained ALL racial cruiser skills to 3).
If that is a problem, remains to be evaluated. Fact is, everytime CCP changes something about skilling or skilltrees, there seems to be a way to game the system to gain either SP or abiities you did not have before. In this case, both.
I stand by my opinion that the course of action with the most fairness involved, is to reset the spent skillpoints without adding additional points to the pool. I would really appreciate to hear arguments from CCP about their reluctance to do such a thing, especially catering to my 'change of pretext argument'. I know they don't have to argue anything with us, but in my opinion feedback can only be constructive, if being catered to by the receiving end of such feedback. |

Savira Terrant
Valhollr
12
|
Posted - 2013.02.11 11:36:00 -
[26] - Quote
Xe'Cara'eos wrote:I have a question - if you're removing unnecessary skills as prerequisites - Industry V for mining barge - since a lot of miner alts just mine, and there's a main who does all the refining and production and if you want something to replace it with - refining - since at least that can be put towards mining crystals, or maybe mining upgrades... or ice harvesting - just not a productions skill, it's like having controlled bursts (reduction in gun cap usage) as a prereq for a minmatar ship
I support this! Mh - Mining Upgrades - what a great idea! |

Savira Terrant
Valhollr
12
|
Posted - 2013.02.11 14:16:00 -
[27] - Quote
Hakaru Ishiwara wrote:Yes, and then the CCP employees go on summer break, leaving their customers to deal with whatever untested pile of crap was hoisted on them.
CCP's cycle of "agile" development > vacation > put out the fires is tiresome.
Since you came here only in order to whine and troll, instead of leaving constructive feedback to the topic of this thread, I would like to kindly ask you to change your attitude. I believe you will assert that there a many more productive ways to handle things. Even if it means saying nothing sometimes. |

Savira Terrant
Valhollr
12
|
Posted - 2013.02.11 15:56:00 -
[28] - Quote
Elirel wrote:If i currently have a dedicated alt trained to fly carrier/mothership will I get battleship level 5 reimbursed?
No reimbursements regarding changed prereqs are being made as evidenced here, here, here and here.
I invite you to lobby in favor of reimbursements. |

Savira Terrant
Valhollr
12
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Posted - 2013.02.11 16:32:00 -
[29] - Quote
Reverend Mak wrote:Well, not "no matter what". I have an alt that just trained to carrier. The alt has essentially no gunnery skills and poor missile skills, as they are purely a carrier pilot. Caldari Battleship 5 does nothing for them other than let them train Carrier 1.
I start to sense that these specialised characters being screwed over are by far no edge case.
I would like to use this chance to plea for some form of reimbursement again. |

Savira Terrant
Valhollr
14
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Posted - 2013.02.11 18:46:00 -
[30] - Quote
Sinzor Aumer wrote: You are an... not so wise person. You dont understand your luck! NOW YOU CAN CROSS-TRAIN CARRIERS IN A WINK!
Just imagine!
A brand new world... __Where everyone ____Can fly ______A carrier ________Being a flavor of the month!
No need to plan ahead~ No need to bother with fleet doctrines~ The choice was difficult. Now it's not. Relax. Take a deep breath. And step into the universe of tedium.
You are right about that. But that only holds true for future characters. Characters having battleships to 5 already for the sole purpose of being able to fly carrier(s) have their skillepoints already spent, thus sitting on skillpoints they will not ever use. This is why people do not feel well about the plans of CCP to not reimburse those skillpoints, which are no longer needed for the purpose of a given character.
Mostly we are okay with the changes, but we do not like the way the transition is being handled. |
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Savira Terrant
Valhollr
15
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Posted - 2013.02.12 11:29:00 -
[31] - Quote
Thank you for your opinion, I wish you yourself were more constructive and less insultive. But to my point:
Many players are not happy with not getting skillpoints reimbursed, because they skilled something for the sole reason to fly other stuff. Now CCP changes 'something' into completely different skills, and thus making the skillpoints spent completely obsolete. In my eyes your comparison does not fit the situation.
It is more like you buy an Iphone 5 for 800$, because it is the only phone you can have an all-net-flat with. But then Apple releases an Iphone 6 - same functions, same look, same price, also capable to have an all-net-flat with - and then REMOVES the capability of your Iphone 5 to have an all-net-flat with. Also law forbids you to sell your Iphone 5 so that you can buy an Iphone 6 instead.
Elvis Preslie wrote:So does this mean the same for sub-titans like people already able to use freighters? They will require advanced ship command 5; so, what happens when you can fly a freighter now with say ASC lvl 4? You are able to keep flying it without training the skill to lvl 5?
I had this question before when losing skill points in a specific skill that is requirement for other skills; i got podded last week and got my answer to that question by losing 250k SP in cruise missiles. Until I trained cruise missiles to lvl 5 again, i wasnt able to use the cruise missile specialization already injected.
Also, since you are increasing the training time for the freighter without giving any improvements on it, how about reducing its signature, give it 1 high slot for a prototype cloak, or give it some kind of slots for tactics. Make a tech II version of it at least OTHER THAN A NOMAD, one that cant jump but CAN haul a **** load , keeping the same slow warp speed and align time BUT giving it ability to cloak, low signature to make lock times of other ship within seconds of the same time it takes to align and warp (45 seconds currently with my skills).
Give it some kind of improvement over standard freighter to where it can go through low "safely" but NOT made for null (not able to jump). With a warp speed of 0.8 not like someone cant figure out what gate its in warp and intercept it before it even lands :)
To your first question: CCP is going to change it so you can train a skill as long as you have the skillboook injected. Also a previous post explains why you would not be able to use T2 missiles even after the change.
To your other thoughs: If I recall correctly the skill you now need is Adv. Spaceship Command to level 5 instead of 1 and the racial industrial skill to 3 instead of 5. That makes a difference of around 6 days. But since most players train a character dedicated to fly the freighter and nothing else, most players gain having trained a usefull skill instead of one they will never make use of with that character. For me this is not a loss. I think your other ideas exceed the scope of this topic and are not conductive to the goal of that thread.
Xe'Cara'eos wrote:liam perrins wrote:Why oh Why did i bother training comandships 5?? .. 1`st ccp releases t3 boosts wich allow any nub and his dog to give better boosts... but now .. I HAVE TO TRAIN IT AGAIN?? all very well ccp pandering to the whining noobs who want to be equal(or better than) vet players but sureley this `rebalancing` is going to far.. many t2 ships are virtualy obsolete as their t1 counterparts are almost as good for fraction of the cost (eg legion/ augoror) and skills seem more irrelevant than ever.. thanks for looking after the vets again ccp... good to know our loyalty is valued..  OK - you still keep command ships V, and it should still give you the ship bonuses, if it gets slightly buggy, you're a vet, I'm presuming you're already close to the pre-reqs, (which aren't specaialist link skills, just the doctrine skills, and the general link skill) I agree that T2 ships are becoming less useful (cov-ops - I'm looking at you, since that's the T2 I mainly fly), but T3's are getting their link nerfed and command ships are getting a re-work, which will hopefully see a balancing so they're better at linking than T3's and at the same time can boast a better gank/tank than the command T3
I disagree regarding your opinion that T2 ships are less usefull. The Guardian (is what you meant liam?) has much more rep output that the Augoror. And nothing beats the ability to fit a CovOps Cloak, for intel farming. Yes, you can do it with the t1 version, but that makes your live much harder. Regarding Command Ships, CCP is already in the process of changing those. They will have the same boost bonus, need to be ON grid, be bonused for two different boosts and are intended to be also usefull on grid. Additionally T3 get their bonus nerfed, although needing to be ON grid pretty much makes most fits obsolete anyway.
Liam, you will not need to train anything twice. You do not even bother to train the new prereqs, if you already have command ships injected. |

Savira Terrant
Valhollr
15
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Posted - 2013.02.12 11:49:00 -
[32] - Quote
Kalterox wrote:This whole Battlecruiser skillpoint distribution plan is a disaster in the making.
One of the factors that has led to BC's being dominant at every level of EVE's pvp is the overpowered effect of the race-spanning BC skill (especially BC5).
BC's have already all but invalidated battleships and cruisers, except recons/logistics and other niche roles, at all levels of PVP bar coalition/large-alliance warfare. And even at the coalition/alliance level, it's taken a recent, crude and rather obvious nerf to the Drake/Cane to stop them trumping more expensive compositions through sheer bang-for-buck value.
By choosing not to reimburse the skillpoints for the BC skill, and instead handing everyone with BC5 free racial maximum skill, CCP have missed an opportunity to de-buff BC's.
In fact worse than that, they've handed an incentive to anyone with a brain to train BC5 before the summer. Meaning in the future we'll have a situation where there will be far, far more people in game with every racial BC skill trained to 5 than there are with racial cruiser and BS skills trained to 5, increasing further the pattern of everybody flying Battlecruisers.
I highly doubt this is being done to be 'fair', or for game balance. It smacks of preempting whines.
I personaly have the opinion CCP should just reset skillpoints and leave the amount where it is on patchday (since not only the battlecruiser stuff, but basicly all prereqs change directly or consequentially). So that you have the same SP before and after.
But even if they do that, or even just what you proposed, I doubt that changes anything about your concerns of everybody flying battlecruisers. In my eyes, the ship rebalancing departement is the right way to go to. The changes to the skill requirements have more of a longterm perspective to help players to fit into fleet doctrines or specialise in general. The way to go here in my view, is to try and change fleet doctrines (eg. make bs more usefull, or nerf bc) instead of preventing players to use battlecruisers. |

Savira Terrant
Valhollr
15
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Posted - 2013.02.12 13:24:00 -
[33] - Quote
Jungleland Roy wrote:No SP refund, No Re-map. 2 Years ago I trained a char to fly an orca. I didn't want to mine - I just wanted to have a hauling ship and at the same time I thought what the hell, I can use it to boost mining ops as well. So for 2 years I've had the use of the ship. Now, if someone had told me 2 years ago that I could wait until Summer 2013 and get the orca without some useless mining skills - would I have waited? - NO! I wanted the ship back then, I skilled accordingly and have had the use of the ship for 2 years. My only concern would be that due to the new skill changes I had to learn some other skills to get me back to where I am today - and CCP has imo satisfactorily dealt with that problem. There are only 2 situations where people can feel unfairly treated with this method. 1) The guys who haven't read the forums/devblogs and are now skilling unnecessary skills to get into a ship a few days before the expansion hits. They will be pissed off - but we all know our answer to that one. Eve requires knowledge and keeping up to date on blogs and announcements - so unlucky for you matey. And 2) The guys who want to fly a ship now but also know that the skill requirements are changing. They either skill unnecessary skills now OR wait for the changes. They have to decide to either do it now or wait for the change depending on how much they want to fly a ship now. I see no reason for SP refund or re-map. Roy
So you are saying because your teacher was mean, your children must also deal with a mean teacher to balance the fairness? Rather than using this - in my eyes strange - view on justice, I would prefer to finally give the "Orca people" their deserved skillpoints back. Because, yes the pretext of the skills they trained was changed back then, so they should at some point get the chance to decide, if their character should be able to use orca only or all the other stuff they trained, too. By the way, the Orca requirements change yet again. giving dedicated mining commanders even more skillpoints being wastedly spent. Again, for characters without specialisation this is no big deal,because they will eventually use the other skills also. This is about the same situation you had to live through with your dedicated character for mining fleet boosts. I believe we all agree that not reimbursing skillpoints was a mistake back then. But making a mistake once, should not be the the reasoning to repeat it over and over again.
CCP is the only MMO-developer to deny respecs/reimburses to their players, if the skilltree is changed. But given their stance on dedicated alt-chars and specialisation, they have more reason than any other company to do just that. EVE is hardcore in many, many ways and one of the few forms to deal with that is to plan ones skilltime ahead - partly for years. In my opinion CCP would win more, if they did not screw players over who dedicate so much planning and enthusiasm to the game they produce. |

Savira Terrant
Valhollr
15
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Posted - 2013.02.12 13:45:00 -
[34] - Quote
Jungleland Roy wrote:Never mentioned my teacher.
What I said was that If I was told 2 years ago that the skill requirements were changing and I could have waited for the reduced skill requirements (and thus not fly the orca for 2 years) I still would have trained it back then because I wanted to fly the ship.
I have had 2 years use of it and given the choice again even with the knowledge we have now - I still would have trained the ship then and as a result I have had 2 years enjoyment (?) of flying the ship.
The redundant skill is going to sit in my total - but the payoff is that I have had 2 years of use of the ship and that was worth the SP investment I made.
But after the changes the question is, what usefull skillpoints you could have aquired instead of the now redundant skillpoints wasted in requirements that were needed in the past. It is unfair that you are stuck with redundant requirements (even if you can still fly the Orca), while a character skilling an Orca today, will have usefull skills on it's path to the Orca and thus reach the same goal faster than you did. So basicly you are voting for shorter skilltimes after the patch, but without any benefit to yourself. I am not that generous. Sorry. |

Savira Terrant
Valhollr
15
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Posted - 2013.02.12 13:55:00 -
[35] - Quote
Lexmana wrote:Grath Telkin wrote:Rommiee wrote:If you dumb the game down any more you will have a bunch of 3 month old characters flying around in Carriers. Like we need that. Why wouldn't that be good for the game? More young pilots in caps means more isk leaving the game as they explode, theres too much money in the game now, it has almost not point. Anything that sucks it out thats not related to stupid clone costs is a good thing. I don't have much problems with young characters exploding in carriers. But, exploding carriers are not an ISK sink. It is a faucet that injects ISK into the game through insurance payouts.
Are insurance payouts for carriers that high? |

Savira Terrant
Valhollr
16
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Posted - 2013.02.12 15:27:00 -
[36] - Quote
Cearain wrote:Alright can someone give me the skinny on what I should train now?
I already know I should train bc and dessie5 and make sure I get cruiser 3 for all races.
But what about the other ships? Are they adding any secondary skills such that I should train them now so that I don't have to learn the pointless secondary skills in order to fly them later?
I guess I would like it if we had a list of ships that are getting extra secondary/tertiary skills before you can fly them, and what extra skills will be required for each that aren't required now.
That way I can at least inject the skills that I might be able to now but might not be able to inject later.
There a very colorful pictures in the Devblog to show you the prereqs, I cannot imagine anyone willing to look at all your skills and comparing them to the Devblog and decide what to skill other than you yourself. Sorry man. |

Savira Terrant
Valhollr
16
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Posted - 2013.02.12 16:14:00 -
[37] - Quote
Cearain wrote:Savira Terrant wrote:Cearain wrote:Alright can someone give me the skinny on what I should train now?
I already know I should train bc and dessie5 and make sure I get cruiser 3 for all races.
But what about the other ships? Are they adding any secondary skills such that I should train them now so that I don't have to learn the pointless secondary skills in order to fly them later?
I guess I would like it if we had a list of ships that are getting extra secondary/tertiary skills before you can fly them, and what extra skills will be required for each that aren't required now.
That way I can at least inject the skills that I might be able to now but might not be able to inject later. There a very colorful pictures in the Devblog to show you the prereqs, I cannot imagine anyone willing to look at all your skills and comparing them to the Devblog and decide what to skill other than you yourself. Sorry man. Its difficult to see from the graphs what new secondary skills are being added. I don't want someone to look at this character and tell me what i should train. I just want to know what ship classes are having secondary/tertiary skills added or increased.
All the ship (-classes) with pictures of changed requirements fit what you seek. Those classes that don't have pictures are already cleared by bc, dessi to 5 and all others to 3.
So you already have the list that you asked for. There is no one who can make it any easier for you. |

Savira Terrant
Valhollr
16
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Posted - 2013.02.12 16:37:00 -
[38] - Quote
Cearain wrote:I'm not sure what you mean.
In the Devblog under the subheadline "Skill changes under the microscope" are many pictures compairing requirements before and after the change.
You have to look at all those pictures, since they basicly very much resemble the list you asked for. Just navigate to the point 'Carriers and Supercarriers:' and below are all shipclasses with changed secondary and tertiary requirements. |

Savira Terrant
Valhollr
16
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Posted - 2013.02.12 19:09:00 -
[39] - Quote
DancesWithVeldspar wrote: In my experience, Eve is also the only MMO where there isn't a finite number of skill points. If any skill, ship or item is nerfed, you can still do other things as you'll be getting more SP to spend. It is only important to allow respecs when you have a finite number of SP.
You can also still train the required skills if you think them useful. Speed to sitting in an Orca is irreverent as you're already there.
I disagree. With "infinite" skillpoints it is even more important to get respecs, if I am not allowed to alter the time spent on acquiring them by my time being actively online and farming SP - as is the case here. In EVE part of our subscription can directly be translated in "x SP per payment" while we can only make one payment per 30 days.
That in itself and additional other mechanics lead to altchars, which are meant for specific roles they should fulfill, while at the same time not wasting skilltime better spent for another character on the same account. CCP endorses such behavior by even making offers for players with active accounts, just for the purpose of additional specialised characters.
Nerfing does not take place here at all. These are simple changes to the skilltree making skills themselves irrelevant (not nerfed) for the purpose of the ability to fly something. Instead other (now usefull) skills take over their place. So if a character has all the old prereqs and can sit in his beloved ship, he spent time for training now irrelevant skills (for that purpose) and additionally has/had to skill the usefull skills to reach the same usability of a character that started training after or aware of these changes. In other words, old characters are screwed over twice.
Speed is all but irrelevant here, because characters get treated differently (new characters getting a kickstart). That should never happen. Especially with "infinite" skillpoints, aquired at the same pace for all. |

Savira Terrant
Valhollr
16
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Posted - 2013.02.12 19:20:00 -
[40] - Quote
Chi'Nane T'Kal wrote:Savira Terrant wrote:Jungleland Roy wrote: The redundant skill is going to sit in my total - but the payoff is that I have had 2 years of use of the ship and that was worth the SP investment I made.
But after the changes the question is, what usefull skillpoints you could have aquired instead of the now redundant skillpoints wasted in requirements that were needed in the past. It is unfair that you are stuck with redundant requirements (even if you can still fly the Orca), while a character skilling an Orca today, will have usefull skills on it's path to the Orca and thus reach the same goal faster than you did. So basicly you are voting for shorter skilltimes after the patch, but without any benefit to yourself. I am not that generous. Sorry. Reading comprehension ftw. The character skilling an Orca after the patch will have a distinct disadvantae over Roy's Orca Alt: unless we also implement time travel, he will not be able to train at reduced skill times AND have used an Orca for 2 years. There is another - hopefully the main - reason for no SP reimbursements: It goes completely contrary to EVE's skill/attribute system, where attributes decide your future skill speed. It's all about making sacrifices for having that skill you need NOW rather than LATER.
Reduced skilltimes were hard earned by requirering skills and thus training time "taking away" from your actual training plan, the reimbursement of those skills was the least CCP could do for taking away the reduced training time. Additionally all characters trained at the same pace before and after the patch within then possible boundaries. Also the usage of the Orca is worth nothing, when comparing training time requirements to get a character into an Orca and usable before and after the patch. |
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Savira Terrant
Valhollr
16
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Posted - 2013.02.12 19:24:00 -
[41] - Quote
Chi'Nane T'Kal wrote:Deornoth Drake wrote: A about three months ago, my freighter alt started training for the 3 freighters she couldn't fly. So, now she is able to do it, but if I had known that 3 months ago, I wouldn't have trained 3 more racial industrials to lvl V. Hence, I vote for reimbursing soon to be obsolete prerequisits. These changes have not been announced anywhere before while the coming change to BC and destoyers was announced well in advance (thanks for the later one).
You knew 3 months ago that there was a skill patch. If it was that important to you, you could have waited until specifics are known. Did you petition and get a GM's answer that nothing will change regarding the freighter skill requirements? That's the only scenario that would really justify a reimbursement and I find it a bit unlikely.
I have to agree that Deornoth's argument seems rather invalid, given he started only three months ago. But that does not change the validity for characters with the same scenario e.g one year ago. |

Savira Terrant
Valhollr
16
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Posted - 2013.02.12 19:27:00 -
[42] - Quote
Chi'Nane T'Kal wrote:Savira Terrant wrote:Lexmana wrote: I don't have much problems with young characters exploding in carriers. But, exploding carriers are not an ISK sink. It is a faucet that injects ISK into the game through insurance payouts.
Are insurance payouts for carriers that high? Sitting in a Basilisk: Price 130 mil, payout 54 mil, insurance cost 16 mil. So an insured Basilisk costs 146 mil, I get 54 mil. 146 - 54 = 92 Do you think the salvage is worth 92 mil? Is the payout ratio for carriers so much higher? Also loot is not insured, so we have a 50% ISK sink there. (Only 50% drops last I heard at least) It takes only a little research and some small measure of brains to realize what an ISK faucet vs. an ISK sink is. Hint: Ships are not built from ISK.
Would you care to elaborate on that in a convo, or link me a more detailed explanation and ratios of sink vs. faucet? I seemingly do not have the faculty of imagination to understand it with just this. |

Savira Terrant
Valhollr
16
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Posted - 2013.02.12 19:30:00 -
[43] - Quote
Chi'Nane T'Kal wrote:I'm not talking about reduced skill times via learning skills, i'm talking about reduced skill times via training AFTER the patch.
I sincerely hope even you would realize that a char that will START training in about 3 months can't possibly have been using his Orca for 2 years, now?
Yes, I do understand that. This is still beside the point of comparing skill training times. The only relevant measure in this discussion. |

Savira Terrant
Valhollr
16
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Posted - 2013.02.12 20:55:00 -
[44] - Quote
Chi'Nane T'Kal wrote:
No, the only relevant measure is time invested. SP/h are not a fixed number.
Let's say I'm skilling up weapon skills and am therefore mapped PER/WIL. If I wish to dabble in PI i can decide to do so NOW and reap immediate benefits or after a remap and thus have delayed benefits. This would directly affect my SP/h and thus my hours invested when i arrive at the same SP amount.
Skilling an Orca a year ago vs. after the patch is the exact same decision, just a tiny bit more abstract, as the precise benefit (WHEN will CCP cook up their next skill changes that affect Orca skills) and cost (HOW will Orca skills change) was an unknown factor when the decision was made. However, it's not like CCP never touched their skill system, so it was still a decision between NOW and THEN, because you knew that CCP could always change skill requirements.
Let's take another example, carrier skills. How would you go about reimbursing pilots, do you want to check how many hours they spent sitting in a BS? Do you want to take into account, how they used their remaps? Because that information is relevant, as you can currently split carrier skills cleanly into INT and PER based without any fixed order to the remap sections. After the patch however, the INT section will have to be strictly before the PER section, because jump drive skills will be a requirement for carrier skills. So there is some likelyhood the difference is not simply the difference between BS III and BS V. How much value would a bonus remap used up in the process have?
The fact that a gaming company could change their skilltrees is pretty obvious. But it is very important how they handle the transition in an MMO. All I am asking for, is to treat all players the same, regardless if they are already able to fly any given ship or not. This is only possible with a reimbursement/reset of skillpoints.
You have a very valid point that the ability to remap attributes complicates the whole matter. But if you look at it closely, you could only effectively use remaps on specialised longterm skillplans like capitals or similar long goals anyway. Even if you use remaps more often than once a year due to the beginners bonus remaps, we all were given those. And fixing the order of the remaps is not an issue at all, since the goal at the end is the same, only that after the patch you actually trained usefull prereqs with that remap (or not so usefull in carriers case as some argue). So it is another win for new players. Shifting around remap orders does not change anything.
SP/h are not a fixed number. That is exactly right. This only helps my argument that we should leave the amount of SP a player has to be the same before and after the patch. |

Savira Terrant
Valhollr
16
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Posted - 2013.02.12 21:26:00 -
[45] - Quote
Brother Ivan wrote:If a Dev could answer this question it would be awesome.
The comment on skill point reimbursement if there are "no racial frigate/cruiser" skills present is quite ambiguous, and I would like some clarification as to whether it applies to the case of no frigate/cruiser skills at all, or missing specific racial firgate/cruiser skills.
Example:
Prior to skill split: Amarr Frigate 4 Amarr Cruiser 3
Gallente Frigate 4 Gallente Cruiser 3
Battlecruiser 4
(assuming no other skills)
would a character with the above skills be given the skill points (not the skills themselves) for minmatar battlecruiser 4 and caldari battlecruiser 4 since there are no frigate/cruiser skills that correspond to those two races? or would the character simply be given the amarr and gallente battlecruiser skills, and no skill point reimbusment?
Any clarification is greatly appreciated.
I am not a Dev, sorry. But it has been made very clear, that you only get the bc skills for those races you have the cruiser skill at 3 for and nothing else. |

Savira Terrant
Valhollr
16
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Posted - 2013.02.12 22:25:00 -
[46] - Quote
DancesWithVeldspar wrote:Savira Terrant wrote:I disagree. With "infinite" skillpoints it is even more important to get respecs, if I am not allowed to alter the time spent on acquiring them by my time being actively online and farming SP - as is the case here. In EVE part of our subscription can directly be translated in "x SP per payment" while we can only make one payment per 30 days. With regards to games, if you are considering anything other than fun for your return on money/plex, you seriously need to re-evaluate your life priorites! Yes, you can translate your subscription to "x SP per payment" but that doesn't make you look good. You also need to explain why respecs are even more important with "infinite" skillpoints. You can still learn what is needed and isn't that the important desire? If you can no longer do what you want, that fuels respecs. Savira Terrant wrote:Nerfing does not take place here at all. These are simple changes to the skilltree making skills themselves irrelevant (not nerfed) for the purpose of the ability to fly something. I consider the word nerf to be a generalised adjective of irrelevant, so it will help me to understand you if you explain what nerf means to you. Making skills irrelevant means fewer people will buy them, which in general terms is a nerf, isn't it? I'm very confused by this next bit. Either already having the ship skills is good or not. You can't claim both. Savira Terrant wrote:Instead other (now usefull) skills take over their place. So if a character has all the old prereqs and can sit in his beloved ship, he spent time for training now irrelevant skills (for that purpose) and additionally has/had to skill the usefull skills to reach the same usability of a character that started training after or aware of these changes. In other words, old characters are screwed over twice.
Speed is all but irrelevant here You've been making use of the ship long before (months/years?) a character that gets into an Orca after this skill change goes ahead. Why are you disregarding that? The Mining barge skill was irrelevant to you once you had injected the Industrial Command Ships skill. If you had lost the Mining barge skill, you could still have continued training your Industrial Command Ships skill. Read some of the replies in this thread from people that had been podded without up-to-date clones. So why are you complaining now? And why don't you not already have the useful skills if they are useful?
Min-maxing my character for a given payment I consider to be fun very much. I do not think a discussion about what and why something should be fun for anyone playing games is not very expedient for this threads purpose. Also looking good, is by far my least concern here, instead I would like to freely exchange opinions.
Yes, I can still use any given skill I ever trained. But having "all" of the infinite skillpoints is not what I consider the right objective for all of my characters. Instead it is fun for me to obtain only skills that help my character doing one specific role. In case of the Orca, having Mining Barges, Mining and Astrogeology skilled does only help to fulfill the role if it stays an actual prereq to sit down in the Orca. If I do not need the skill to fly it, the time spent is in multiple ways wasted (even using the SP to skill Evasive Manuvering to 5 would in this case be a better use of the training time).
From my perspective nerfing a skill would be to either reduce the bonuses or make the object of the bonus less desirable. But in case of the Mining Barge skill that did not happen, if anything it was buffed by the changes to the Mining Barges it is still a very useful skill - if you want to mine. In the case of a character with the sole purpose of boosting a mining fleet, it was made redundant since you no longer need the skill to fill your role. Thus the skillpoints are wasted.
I would like to draw a clear line between skilltime and playtime. Yes, maybe someone had the chance to use the Orca for two years already, but that is because he started playing the game earlier and nothing else. That does not give him neither an advantage nor a disatvantage to a player starting the game today, since both of them train in the same pace within game mechanical fluctuations a player can manipulate. If you now give a player the Orca without the need to skill the Mining Barges first however, is a clear advantage to the new player in terms of training time to fill his role.
It will never be irrelevant to train a prereq skill, because you will have to train it at least once to inject the skill. Also training was not possible in the past after you lost a prereq, that only now gets changed to spare us of headaches. |

Savira Terrant
Valhollr
16
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Posted - 2013.02.12 22:31:00 -
[47] - Quote
Brother Ivan wrote:Savira Terrant wrote: I am not a Dev, sorry. But it has been made very clear, that you only get the bc skills for those races you have the cruiser skill at 3 for and nothing else.
Thank you for your input, but my question was not regarding the battlecruiser skill split but rather this specific passage in the dev blog CCP Ytterbium wrote:If, for some odd reason, you have Destroyers and/or Battlecruisers skills, but have no Racial Frigate/Cruiser 3 at all, then the skill points will be moved in the free allocation pool when the old skills are removed.
Your character would not get the skillpoints to the allocation pool. Instead you will only be given the Amarr and Gallente Destroyer and Battlecruiser skills at your current level. Since you did not say anything about the destroyer skill. If you do not have it, you will not get the respective Destroyer skills. |

Savira Terrant
Valhollr
16
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Posted - 2013.02.13 10:47:00 -
[48] - Quote
Chi'Nane T'Kal wrote:Savira Terrant wrote: I would like to draw a clear line between skilltime and playtime. Yes, maybe someone had the chance to use the Orca for two years already, but that is because he started playing the game earlier and nothing else. That does not give him neither an advantage nor a disatvantage to a player starting the game today [...]
Of course being older does give him an advantage. The only distinction you could make is with Alts that have been passively skilled and never used, but in that case the player would still have tons of advantages over a newbie (from his main/other alts). EVE is the MMO with the LEAST catch up mechanisms out there. I thought about considering this skill patch an attempt at a minor catch up mechanism by CCP for a while, until i realized that with the immense changes to cross skilling capitals now, most veterans will profit at least as much as a newer player.
I would like you to quote the whole relevant passage in the future. You missed: ...since both of them train in the same pace within game mechanical fluctuations a player can manipulate.
That means if the accumulation is at the "same" pace, they can reach a given skill within the same timeframe. Now if is a bit more complecated and we need multiple skills do do any given thing. And the old player had to train additional skills vs a player after the patch. So it is the old players disadvantage.
The old player has an advantage of playing the game longer, you are right. But that is an advantage he should have! Given the skill mechanics of EVE, this is the thing to discern a vet from a newb and was always intended as part of the hardcore factor or whatever. If CCP wants to change that, they should go ahead and say it. Instead they say: A newb needs to be smart and specialise to beat the vet. Then please implement it that way.
The capital changes give the old players no advantage, they would not already have from playing the game longer than the new player. About that, see above. |

Savira Terrant
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Posted - 2013.02.13 10:52:00 -
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Jeanne-Luise Argenau wrote:sorry but that doesnt answer my question because i only trained warfare link specialist to 4 and the new cs will need armor, skirmish and so on at 5 (http://cdn1.eveonline.com/www/newssystem/media/64158/1/SkillCommandShip.jpg). So what will happen in that case?
If you can fly all command ships means you have the skill already injected. Since you already injected that skill, you will not need the new requirements to further train command ship levels by the time the patch hits. |

Savira Terrant
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Posted - 2013.02.13 12:38:00 -
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Chi'Nane T'Kal wrote:A disadvantage balanced by the advantage of being older. As I said being an older char is what skilling in EVE is all about and thus a wanted advantage.
Chi'Nane T'Kal wrote:And we all know that to be a blatant lie. Try playing a specialized char to beat that PvP pilot with his off-grid booster alt.
A relevant argument would be, that a group of newbs can actually gang up on a veteran here with a marginal chance of success. However, please keep in mind that the time period where you're considered newb skill-wise is lightyears removed from other MMOs, so that the power difference is really a non factor in those other games. Lightyears is wrong if used as a metric for time (is what we do here) and the issue is already tackled by the planned ability of the newb to be smart and enable him to specialise in a much more reasonable timeframe than before the changes to the skilltree. I did not mean that he has this ability right now. In my eyes having multiple accounts is not a metric to be measured, when comparing training times of post- vs pre-patch characters.
Chi'Nane T'Kal wrote:The capital changes give older players an advantage, because cross skilling into another race's carrier or dreadnaught or even titan is a valid option for them with the changed requirements of which they already fulfil most, being already a captal pilot in the first place. It is not a valid option for the new guy, as he will still be busy skilling fitting skills for his first carrier when the veteran has rounded out all 4 races' carriers. That is also the natural advantage of a character being in the game longer. And thus has nothing to do with the discussion, because once the new character reaches the - now easier to reach - usefulness of one carrier, it will have the same "advantage" of the character already having the skills trained. But the second character had to spend much more time to reach the same usefulness for one carrier, than the post-patch character
It seems like we disagree on some of the very basic concepts of what EVE is. I do not only consider the PVP part itself fun. But also the skilltraining mechac itself by getting the most - SP wise - out of my subscription time. I know for a fact that other players think the same way I do. Hence having had fun with a given ship is not the only playstyle to consider. I like the fact I will have a SP amount put into the usefulness of one ship, that a 2nd player will need the same amount of SP (thus real-time) to reach the level I achieved. This is distinctive to other games where only game-time matters. And it should always stay that way.
In other words, while I am okay with making real-time to reach something more reasonable for new players, I want the opportunity to decide if the additional time - I spent on that same something - has the same value given the new circumstances. |
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Savira Terrant
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Posted - 2013.02.13 14:02:00 -
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Damn forum. need a second to fix this. |

Savira Terrant
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Posted - 2013.02.13 14:52:00 -
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Two step wrote:It hurts because having Free SP is a very powerful thing. It means that if CCP adds some new ship skills you can instantly specialize in them. It hurts because if your current FOTM ship gets nerfed, you can instantly cross-train into a new race.
*Especially* when you are talking about BS 5, which is up to 6 million SP that would go into free SP.
Thank you for your input.
I disagree that this hurts because a player under the new rules, will have the same thing with less overall skillpoints. So by reimbursing this difference we only allow pre-patch characters to catch up to the new player.
Let's say before the patch, it took 7 month to train a jump-capable carrier. I have this char now. I decide not to train further.
Let's say it takes 6 month after the patch. I now have an additional month to train e.g. Jump Fuel Compensation to 5, because I can.
The pre-patch character would need additional skillpoints - hence time - to reach the same -specialised, yes - goal from that point on.
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Savira Terrant
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Posted - 2013.02.13 14:57:00 -
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Jeanne-Luise Argenau wrote:Sorry sometimes i have trouble understanding something.
Now i get what u meant, just thought all skills listed in the ship prereqs are required to fly it. But the secondary skills are only there to get to the primary skills.
Thanks for getting that through my pighead.
Well, not quite. You still have to think of two different skilltrees and you need to to reach the top of both to sit down in the ship.
But because of how the transition for existing players is going to be handled, you do not need to skill anything other than BC 5 and the old prereqs, which you already have. So you are golden.
Edit: And all cruiser to 3 but you should have those to already, since you said you can fly all if I recall correctly.
You won't be reimbursed the old secondary skills, but I am fighting hard to change that.  |

Savira Terrant
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Posted - 2013.02.13 15:30:00 -
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Icke Himal wrote:The fact, that so much SP were trained in Skills, wich are not necceserly needed, would be the exact argument why the SP should be reimbursed. This also holds true for a nerv of a Shiptype, since one would have trained these skills exactly, because to fly that ship, with exactly that stats.
Woah, I really do not want to take it that far. I am only vouching for reimbursements because the skilltree itself is changed. |

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Posted - 2013.02.13 15:40:00 -
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Icke Himal wrote:I like to add, that i-¦d also would say, that in case of an reimbursement, there should also be the necessarity to bring the corresponding skills to the lvl that is needed for the new prereq-¦s.
With that I would be very happy. Much better than the mess we are in now. |

Savira Terrant
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Posted - 2013.02.13 16:11:00 -
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Icke Himal wrote:Savira Terrant wrote:With that I would be very happy. Much better than the mess we are in now. I agree, but i don-¦t think that any of that would get in consieration again , since the official statement of the handling is already made and this option surely was already on the table. Or am i mistaken? Edit:
Well, I am not sure about that. But given that CCP pushed themselves into a corner with their catchphrase like more than a year ago, it will be at least hard to let them even reconsider the transition-style they pulled out of their top-head, I fear. |

Savira Terrant
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Posted - 2013.02.13 16:43:00 -
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Lexmana wrote: That would really create a mess ...
I think you just want free skill points handed to you from CCP so that the training you once did put in to get a carrier can be used one more time to boost your character.
Actually what I meant was to force us to put the skillpoints into the direction of the new requirements ending up with the same amount of skillpoints before and after the patch. And then if we would - for some weird reason - not reach all the new requirements to force us to skill the rest to use whatever ship once more.
I do not like free skillpoints at all. |

Savira Terrant
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Posted - 2013.02.13 18:26:00 -
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Chi'Nane T'Kal wrote:Savira Terrant wrote: Additionally I cannot believe it would be that hard to just reimburse the old requirements - only if the player does not have another skill that required the the first GÇô and force the player to put those skillpoints into the direction of the new requirements. Personally, I believe if these skillpoints are not enough for the new requirements to be bad luck GÇô so start training them GÇô but even without that it has more fairness to it than forced to be stuck on the old GÇô now unrelated GÇô skills.
You still have not adressed two of my main issues: - How would you propose to find out if an old and now obsolete prerequisite skill has never been used? I highly doubt that it has been logged for every single carrier pilot if he ever sat in a battleship after skilling past BS 3 or every Orca pilot, if he ever sat in a mining barge. Solutions on a case by case basis are not an option due to the manpower requirement on CCP's part - What about mappings? BS V is a skill that would most likely have been trained at a very effective mapping, most likely Per 10/Wil 4. Would the reimbursed skillpoints have a property attached that they can only be used on skills with primary perception, secondary willpower? Or if you want it more general, will those SP only be useable on skills where you at SOME point had primary 10/secondary 4? Being allowed to use those reallocated SP on skills with a worse mapping than they were gained on would be unfair, so that's not an option. Again, please give a solution that is not case by case.
I would bet that CCP actually logged the remaps at least. And there is a skill history even we players can look up what we trained when. On the other hand even if the remaps were not logged, I don't think the remaps would make such a big difference.
As for the prereqs on a case by case basis, I already made a point that it should not even be handled by that, because the player should be the one to decide if the skills he has, have the same value under the new rules and that every single player should have the chance to do that. If it is a character that uses bs he will put the skills back in there anyway.
Also partly as additional answear to TwoStep: In the long run, being able to skill another bs instead of your old one does not hurt, because firstly that does not necessarly give you the support skills to fly that thing, e.g weapon skills. And additionally while I do hope CCP thinks these skilltree changes through and does not touch them every two years, we can almost be certain that after some time that new FOTM ship everyone put those points into, will be nerfed and all starts over again, only at that point no reimbursements need to be made. So a player can shift the problem he faces now into the future, while not getting reimbursements for old prereqs, would stuck him with skills he might not ever want forever and there are more than enough specialised chars out there to justify those reimbursements. |

Savira Terrant
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Posted - 2013.02.13 21:52:00 -
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Angry Mustache wrote:Has CCP considered that this skill change for carriers makes attribute remapping extremely cumbersome? the need to train JDO before the actual carrier skill means that there has to be an additional Int/per remap wedged before the Per/will remap needed to train carriers itself. As such it becomes much more difficult to say, convert a freighter alt into a carrier alt, as you would have to first remap into int/per to train up the jump skills.
Or say, a player who has decided to train for carriers from his existing battleship would need to remap twice to avoid losing upwards of 17 days of training time.
While i understand CCP wants to gate player ship progression to an extent, please also realize your current attribute system is poo and most of the skill changes described for tech 2 ships might increase the training time needed to get into those ships because your Training time estimates made no distinction between INT/MEM skills and PER/WILL skills.
What this does mean is that a dedicated training alt will be able to fly tech 2 ships even faster than progressing "mains" as they can afford to stay on a INT mem remap longer to train up the Tech 2 pre reqs.
Hi,
do you think the Tactical Logistics Reconfiguration skill is a better option? That would require Logistics to 5 though. It would at least be Will/Per, so maybe better then Int/Mem. To convert a freighter alt into a carrier pilot is actually not a bad idea and a freighter alt might also need jumpskills at some point. |

Savira Terrant
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Posted - 2013.02.14 10:22:00 -
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I really do not see why my (super-)carrier alt would even have the weapons skills to make use of the darn battleship skill thus I will not train them off course. That would pretty much beside the point of training a dedicated alt-char.u |
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Savira Terrant
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Posted - 2013.02.14 11:10:00 -
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I have an alt to fly freighters (lvl 5). That alt has Advanced Spaceship Command 4, the jumpskills to 5 and is in the porcess of training the Jumpfreighter skill to 5. Why can I not get the - never to be used - racial industrial skill reimbursed to (be forced to) put in into either JF 5 or Advanced Spaceship Command 5? It does not have any other skill that requires racial Industral to 5 and there is no ship that requires the skill. Maybe if it was a Gallente freighter, but the requirements get changed after the patch, so even if after the patch a player wants a freighter char making use of an Iteron 5, he is in now way forced to skill the Industrial lvl to 5.
This character could care less about the changes, because it will be able to fly everything in some far away future anyway. But I would like for CCP to agnize that they induced specialised altchars into the game - by design or by fault is for them to decide (in fact they did already, since they started that sidekick campaign) - and to take action accordingly.
Again, I am not voting for reimbursements every time a ship gets it's bonuses changed, but for reibursements because of how the skilltree is changed (giving new characters a definitive advantage in trainingtime spent for the same usability).
Also, I even think it is a by far cleaner solution to force the characters to skill the new prereqs, because in most cases the skillpoints reimbursed would be more than enough to retrain the new prereqs anyway. In the few cases that is not enough (eg. my Freighter-alt),the character would still be rewarded for my additional training time by having to train a very usefull skill.
Chi'Nane T'Kal wrote:That's why I said something along the lines of 'unless it's a dedicated Alt char pretty much trained offline' in my earlier posts.
We're currently talking about regular battleship pilots thinking about taking the next step towards capitals. Natural character progression and stuff (yeah i know it's really not en vogue anymore) , not all that Alt char bull.
I see, but would a character like that not by design have a very hard time to make very good use of the remaps, given that to use a BS it has to have quite a few support skills within 3 different remaps anyway? Given that u actually want to use that char, the new requirements for carriers do not make it particularly harder than it was before. |

Savira Terrant
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Posted - 2013.02.14 11:40:00 -
[62] - Quote
It says summer 2013, right? |

Savira Terrant
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Posted - 2013.02.14 20:07:00 -
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Vrykolakasis wrote:I train Amarr Carrier to level 1, as per the current prerequisites. After the change, I still have Amarr Carrier at 1, but none of the new prerequisites. So if I did not have jump drive operation to 5, etc, I still won't have any of that, however I will still be able to magically fly amarr carriers. This one is correct.
You are quite the greedy one. ^_^
I would prefer to get old prereqs reimbursed, but forced to train new prereqs. |

Savira Terrant
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Posted - 2013.02.19 21:24:00 -
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At this point, the only thing I feel about this change, is being distressed that CCP only reacts to rage-posts of people who did not read the Blog and at least some of the Dev posts, instead of participating in the discussion about how the transition is planned (and other valid and calmly voiced suggestions). I do not mean for them to be pushed in a defensive position, but I still feel that feedback can only work in two directions. Even setting aside the very passionate conducted discussion about skill reimbursements, there were a few ideas about how some prerequirements could be changed differently from - or additionally to - CCP's ideas. I would really like to hear the opinion of CCP about those proposals. |

Savira Terrant
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Posted - 2013.02.20 15:35:00 -
[65] - Quote
One could also consider to make the primary requirement the one to inject the ship skillbook, while the secondary requirement still needs to be fullfilled to actually fly it. That would make it slightly easier on the respecs, since e.g. one could stay on Willpower and Percption (hpoefully one had this to train other ships) to train the BO, HIC etc. skills and then respec later to train the navigation and other requirements for those.
Edit: Nevermind that collides with CCP's messed up plan to let players have different skills to fly a ship after the patch. |

Savira Terrant
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Posted - 2013.02.20 16:19:00 -
[66] - Quote
Ben ReVerT wrote:There is one thing i want to ask, my alt can fly a freighter, but they dont have the advanced spaceship command to 5. Is the policy still that if you could fly it before, you can fly it now?
Yes. |

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Posted - 2013.02.20 16:57:00 -
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tiberiusric wrote:slightly annoying in a away as a lot of ppl spent time training LONGER for something thats going to give everyone else a A LOT shorter time to train.
Don't we get some sort of compensation for that? fine we get a skillpoint increase, but in terms of lost time and actually gaining anything more, we get nothing.
There are those that think that we were able to enjoy the ship already for x days, weeks, month or years. In my eyes this is unrelated though. Even the skillpoint increase is worthless to mention, since we were able to sit in those ships with the skillpoints we had already. |

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Posted - 2013.02.20 19:14:00 -
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Chi'Nane T'Kal wrote:Actually it mostly collides with their 'if you can fly it now..' policy, which might be the main reason for not doing things in a sensible way.
Sadly.
I hear you. Well, while I think the "you can fly it now..." stuff is bull, try to imagine the uproar if they would not do it (god forbid one would have to train a week to be back in one's capital again), or if instead they were to just gift us with the skillpoints needed to live up to it (i would organize the uproar, lol). So I can partly understand why they do it. Though I really wish they would have come up with a way that does not leave a mess in the end. |

Savira Terrant
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Posted - 2013.02.20 21:43:00 -
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Tyberius Franklin wrote:Chi'Nane T'Kal wrote:Savira Terrant wrote:One could also consider to make the primary requirement the one to inject the ship skillbook, while the secondary requirement still needs to be fullfilled to actually fly it. That would make it slightly easier on the respecs, since e.g. one could stay on Willpower and Percption (hpoefully one had this to train other ships) to train the BO, HIC etc. skills and then respec later to train the navigation and other requirements for those.
Edit: Nevermind that collides with CCP's messed up plan to let players have different skills to fly a ship after the patch. Actually it mostly collides with their 'if you can fly it now..' policy, which might be the main reason for not doing things in a sensible way. Sadly. Not seeing how doing this as suggested is more sensible unless you thought the prior prerequisite system made no sense either.
No, this suggestion judges neither the old nor the new prereqs, but instead is about enabling us to use a given remap on skills, that have no use to us until we also train the secondary skills (on another remap in the future perhaps). |

Savira Terrant
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Posted - 2013.02.20 21:54:00 -
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Haifisch Zahne wrote:I think you might want to wipe that smug smile off your face. A lot of die hard fans don't like this -tieracide-cookie-cutter ship-let's make this WoW- attitude that CCP keeps coming back to even after mass cancelations of subscriptions. Or, I suppose you will laugh all the way to the bank, as the children flock to the latest easy game to master. (Until they too get bored, and leave en mass.) CCP Fozzie wrote:Mcdebris wrote:what you gonna do to keep your tier system alive?
We're killing the tier system violently with a smile on our face.
You should think twice about this before posting stupid things. Tiericide is the last thing to dumb down the game.
If you are talking about the skill changes on the other hand, it would be is a rather unrelated matter to tiericide. |
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Savira Terrant
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Posted - 2013.02.21 15:48:00 -
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Malcanis wrote:You get the use of the ship before the change.
Another one of those? Really? Even someone wanting to be on CSM? I do not care how much time I spent in a ship. The only thing that counts is how much time you spent/will spend on training for it before and after the patch. Period. Do not vote Malcanis for CSM 8. |

Savira Terrant
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Posted - 2013.02.21 17:57:00 -
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Chi'Nane T'Kal wrote:Seriously now. Have you tried telling the same crap to the guy selling you your computer?
Not sure where you're living in, but have you noticed the transition from national to EU wide driving licenses? Pretty much summer ship skill revamp in a nutshell.
Given that this is a computer game we are talking about here and that the value we paid for is not the licence for the ship, but being able to log in to use CCP's service and making decisions based on the rules of this service, we should get the chance to revise our decisions based on the new rules of their service. That is all there is to it and nothing more.
Also I find it unhelpful to try and find a real-life comparison for computer game content. The fun with computer games is that there is a set of rules that do not comply exactly with the real world.
I still do not see a reason, why a player should spend more time training on something that another player can accomplish in less time. So if CCP would like to change the time to reach a skill, they should change it for all of us. And I would also say so, if CCP were to prolong the training time of ships instead. Do not vote Malcanis for CSM 8. |

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Posted - 2013.02.21 20:59:00 -
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uChi'Nane T'Kal wrote:Indeed.
So you're saying that while we have to accept that in RL costly investments can be worthless (via your interpretation, my 2 years of using my computer have no value, so the 800$ difference between buying it 2 years ago and someone buying it now are worthless) or prerequisites can be changed (yes, i would REALLY have liked to drive 125ccm motorbikes when i was 16, something teens may do today), it is completely unacceptable in something much less important than RL like a computer game?
You seriously need to work on your priorities, mate.
Yes. That's my point. In real life we are forced to accept those things already and nothing can be done about it. A computer game should focus on the fun and fairness of it's most basic concepts in my view and thus give us a chance to revise our decisions based on outdated rules. I think that my priorities are sorted, thanks.
Tyberius Franklin wrote: This has been contrary to CCP's position for quite a while now. From their standpoint you make the choice to gain a capability and even if that capability is changed to no longer be applicable in some situations, so long as it remains and can be used you retain it. It's no different here that it is in the countless changes that have happened before.
Thank you for your input. What you say is indeed true. It seems I tend to think it is a difference as to what capability in this case means. While e.g. I can still fly a carrier, does not mean I was ever able to use a battleship (missing supportskills). While this is somewhat beside my point it still has to be considered to understand the following. I was referring to the difference of actual training time it took to reach a given usablility of e.g. a carrier before and after the changes. Before, we needed Battleship V additionally to the jump skills (you were free not to skill them of course, but every capital pilot in their right mind would skill them anyway) and after the change Battleship V will not be needed. As I mentioned above earlier, the joy to be able to use something already, has nothing to do with the training time invested into flying something, since between starting the game and be able to flying a carrier was always the same span of time. But CCP changes this span of time for future players without giving old players the chance to reevaluate their investment of additional time (Battleship 3 to 5 no longer needed). Do not vote Malcanis for CSM 8. |

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Posted - 2013.02.21 21:07:00 -
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Chi'Nane T'Kal wrote:Repetition does not make your position any better.
You can stop beating the lasagna now.
I like lasagna. Do not vote Malcanis for CSM 8. |

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Posted - 2013.02.21 21:24:00 -
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Sergeant Acht Scultz wrote:Vincent Athena wrote:Sentient Blade wrote:*Chokes*..
All command links to 5 to use Command Ships? Even if they're completely irrelevant to the ship being flown? Looks like it. Because the skill "command ships" is generic, not racial. But as other stuff has been removed, the total training time is about the same. So if I have all racial frigates+cruisers at 5 destroyers+BC's 5 all T2 at 4 including command ships at 4 I'll get all the command links at 4??? (actual command ship level). Little weird this specific case for me, can't really understand what I'm going to keep or what I will have to train on top (links?). Edit: I know I'm lazy but it's not flash news 
No. Do not vote Malcanis for CSM 8. |

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Posted - 2013.02.24 08:02:00 -
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Max Brutix wrote:I have a question...
After the change it is stated that if I could fly a ship I will still be able to fly it...
Now this is the scenario post change: the ship I am flying requires additional skills. I can still fly it and all is good. I get podded. What happens now? Will the new clone be able to fly the same ship or will it require to train the missing skills?
It might seem a stupid question but unless I get a response I am not totally comfortable.
This was answeared by a Dev in this thread already, please go to the first post and click on the blue arrows to reach the next Dev answears. If you still have questions after reading all of them carefully, please come back here. Do not vote Malcanis for CSM 8. |

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Posted - 2013.02.27 16:10:00 -
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Luscius Uta wrote:Well, what to say about all thosee changes and where to even begin?
Introduction of racial Destroyers and Battlecruiser skills - good idea, since it incorporates them into a skill tree instead of being branches that fell off.
Removal of Battleship V requirement for capital ships - good in theory, capitals are not T2 Battleships so that didn't made much sense, but will leave some capital pilots uhappy because they trained Battleship V for nothing and we'll see more noobs in capitals.
Changes to Command Ship skill requirements - to me, this is by far the worst change out of them all. Leave the skill requirements same as they are, maybe (and just maybe) add Wing Command IV, but tie the Warfare skills to ships themselves instead (so a Damnation would need Armored warfare V and Vulture would need Siege Warfare V).
Changes to various T2 ship skills - makes sense for EAFs, dictors and hictors, not so much with HACs. Energy Grid Upgrades and Energy Management?? Rather random skills to pick. Cloaking IV for Recons? Must have for Force Recons anyway, but it would make more sense if Combat Recons had Targeting V as a requirement instead (whether you should separate the skills or not is another question though).
Changes to Industrials - makes sense as part of tiericide initiative, I would like to see CCP revamping existing Industrials into different roles, much like they did with Mining Barges. So, for example, Wreathe would have agility of a Frigate, Hoarder would have tank of a Battleship and Mammoth would have far greater cargo bay than the other two. Also, Freighters are not T2 Industrials so I don't see why you had to train Industrials to V to fly a Freighter (same situation as with Capitals and Battleships). However, since Jump Freighters ARE T2 Freighters, having Freighter skill trained to V SHOULD be a requirement to fly them. But I would compensate this skill requirement increase by both reimbursing people who can already fly Jump Freighters and reducing training multiplier for all T1 Freighter skills to 8.
Mining Barge changes - seems OK to incorporate Mining Frigate and ORE Industrial skills into the mining tree. Also, since Orca is used for much more than conducting mining operations, I don't mind Mining Barge V requirement being thrown out (but it could still require Industry V, I guess).
I like your post, because it contains your thoughts in such a constructive manner.
You say many true things, but I do disagree with you on the Command Ship requirements and give CCP my full support for them, because the 4 general skills (not link skills) bonuses are useful for all boosters, because sometimes you cannot field all of the command ships and thus characters with the correspondent skills. If I boost Shield fleets I also help out if someone dips into armor, if I boost armor I give my logies possibly a second more to react. More agility is always helpful. More targeting range is perhaps a bit redundant but helps in certain e-war situations. Maybe sensor strength would have been better? Is already in the Leadership skill, though.
There are many posts agreeing with you on the Recon requirements, which are very random (actually CCP added to the discussion if you want to click through the blue arrows in the CCP staff pics). I like to add that I believe Force and Combat Recons should have split requirements. Cloaking and e-war for Force Recons of course. For Combat Recons, e-war and something else I could not know without having flown them. But I trust many of others will have good ideas.
I also agree with you on freighter's prereqs: Please CCP, make a clean cut here and move on.
I disagree with you about the Industrial skill, while the sound of it suggests that it could be a requirement for anything having to do with ressource gathering and converting, the only ship that comes to mind even remotely making use of the skill's actual bonuses is the Rorqual (although i do not know if that is really the case), so it basicly is only a useless time sink - something I had the impression CCP wanted to remove. This is why I believe the Industry skill should not be used as prereq for any ship (but maybe the Rorqual, if it makes use of it, then again it might not need additional training time).
Now about reimbursement stuff: While it still kind of sucks to have skill levels not being a prereq anymore on a personal level for various reasons, looking at the overall scheme of things I would prefer if CCP just made a clean cut, have prereqs for old and new players the same and ditch their "what you could fly before you wil after" theme (which e.g. stopped CCP to make freighter 5 a prereq for JF, because they would need to reimburse minimum 32 days worth of skillpoints) . I believe this to be much better for the longterm health of EVE, what actually changed my mind on my reimbursement stance. Do not vote Malcanis for CSM 8. |

Savira Terrant
Valhollr
25
|
Posted - 2013.02.27 20:55:00 -
[78] - Quote
Yeah, I guess people would be pissed short term. But long term health seems more important to me. And the need to retrain would not disable people to fly stuff - and thus detract health - if notified in time.
Especially now that the new prereqs are quite useful and most people have them trained or get additional use for the additional training anyway. . |

Savira Terrant
Valhollr
25
|
Posted - 2013.02.28 01:19:00 -
[79] - Quote
I see.
Long term health for me would be that all players have the same requirements to fly any given ship. Having players with different skills being able to fly a ship means that iterating on skill changes will be a pain and might thus end up pushing CCP into corners they do not want to be in, even more than now. Making something harder to iterate on later due to unpredictable situations and thus harder to adapt, is bad for the health of the piece of software EVE Online is. It's basic programming 1o1 if you ask me and should thus be prevented at all cost to minimize future blockades. This is not always possible to notice in time of course, but pretty obvious in this case.
E.g. we could end up with people being able to fly all t2 cruisers, with no skillpoints at all in any racial cruiser to take it to an extreme (loosing skillpoints by being podded. Hey, we could even create e.g. freighter chars with skillpoints in nothing more than the freighter itself and advanced spaceship command 1 only, without having skillpoints in spaceship command or ORE Industrial by podding our chars to oblivion as long as we have the skillbooks injected. That is bad, because we never know what the players will do.
Edit: Pardon me, actually not possible with cruisers, because they specificly state racial cruiser 5 as primary prereq. But you could still loose the destroyer skills etc. Still unpredictable as hell. . |

Savira Terrant
Valhollr
25
|
Posted - 2013.03.09 17:58:00 -
[80] - Quote
Schmata Bastanold wrote:And what do you need to train racial cruisers? Racial frig at IV.
I am sure that was just some kind of typo of yours, since you will need a racial destroyer at level 3 to be able to inject the correspondent racial cruiser. . |
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Savira Terrant
Valhollr
25
|
Posted - 2013.03.13 10:09:00 -
[81] - Quote
I would like to point out to CCP that their plan on leaving the Freighter requirement for Jumpfreighters at Level 4 is now obsolete, since they will not need to gift the players with the required skillspoints after they changed it so that only the injected Jumpfreighter skill is needed for... wait, what? This does not work for freighters?! Never mind then.
But I really want to see correctly streamlined skilltrees. So please also change that for the Jumpfreighters. I am sure you will find a very creative way to handle the problem of the "flying stuff before and after" problem. You did find one for t1 ships and every other T2 ship at least. . |

Savira Terrant
Valhollr
25
|
Posted - 2013.03.13 10:47:00 -
[82] - Quote
Sorry, I edited my post for too long. Please also refer to the new stuff...
The problem here is that the other T2 ships already required the T1 shipclass to 5 anyway, while the JF did not. So the fix was not needed. I was a bit off there. . |
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